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AoC – Magic System Update (Patch 3.87)

MAGIC SYSTEM OVERHAUL: PART 1

Greetings everyone!

As of the 14th of March, part 1 of the Magic System Overhaul for AoC went live.
Due to having to meet deadlines and keep AoC up-to-date with the base game, we’ve had to split this update into multiple parts.
Part 1 introduces a new Balancing System, Reworked Animations for Magic Types (hand magic), and new Heavy Attacks for each Magic Type along with some special abilities.
For more details on this, see below.

OVERVIEW

FURTHER AHEAD

We’re not usually sharing ideas and plans for future content for the sole purpose that it may not pan out.
That said, we’re going to make an exception and share with you a potential roadmap focused on what we want to achieve moving forward.
DISCLAIMER: All of this is subject to change. Do not consider any of this as content that will 100% be added to the mod.
This is purely what we hope to deliver in the near future and we can’t guarantee that we’ll be able to pull this off.
There are a lot of limitations to modding, and we also have to meet deadlines. This means the content may need to be rushed, pushed back, or scrapped altogether in order to make the AoC mod playable.

So a quick summary of potential future content:
– Outfit Bonuses
– Reworked Mage Staff Animations
– Accuracy and Skill Progression based on Magic Level
– New Server Setting to set the Magic DMG Armor Value Cap
– New Server Setting to set the Magic Armor Cap
– Economy Improvements

If you haven’t read the patch notes for our recent patch yet, you can find them below.

Patch Notes

V.3.87

Changes & Fixes:
– Updated to the latest game version
– Performance and optimization improvements
– Updated Dark Angel to be an Heirloom weapon (LvL 120)
– Updated Panties to increase swimming speed
– Updated Armors and Weapons for AoC NPCs
– Updated Construction Platform to create Faction unique Crafting Stations (as well as the Construction Hammer)
– Adjusted new vanilla content to work with AoC
– Improved Accuracy with Magic Weapons
– Reworked Magic System
– Renamed recipe Knight’s Weaponry to Sword & Shield
– Renamed Grandmaster’s Memory Potion to Reset Potion
– Renamed various armor pieces based on visual updates
– Fixed an issue with Volcanic Heat and Tempest Gust applying the wrong temperature bonuses
– Fixed a material issue with the Soul Prison
– Fixed various issues with icons
– Fixed an issue with the material on Mask of the Elements
– Fixed various bugs

AoC Menu:
– Added Magic Balance to Server Settings (Can be turned on and off)

Animations:
– Reworked Magic Idle Animation
– Reworked Fire Magic Casting Animations
– Reworked Earth Magic Casting Animations
– Reworked Air Magic Casting Animations
– Reworked Water Magic Casting Animations
– Reworked Divine Magic Casting Animations
– Reworked Arcane Magic Casting Animations
– Reworked Blood Magic Casting Animations
– Reworked Soul Magic Casting Animations
– Added Magic Equip Animation for all Magic Types
– Added Magic Unequip Animation for all Magic Types
– Added custom idle pose for the Blade of the Harbinger

Journey:
– Added Uncharted Lands
– Added The Faction Hall

Magic:
– Reworked Heavy Attacks for Magic Weapons
– Reworked Magic Armors
– Added Magic Balance System
– Added Special Ability to Water Magic
– Added Special Ability to Air Magic
– Added Special Ability to Arcane Magic

Visuals:
– Updated Blade of the Harbinger
– Updated Armor for North Watch Sub-Faction
– Updated Armor for Order of Arcanum Sub-Faction
– Updated Eye Glow for Magic Weapons
– Updated Loading Screens

Quests:
– Added Shackles of Fate

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