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UPDATE XXVII – Breakdown: Part 2

CONTENT UPDATE XXVII – Breakdown: Part 2

Greetings everyone!

Continuing from where we left off in Part 1 of the breakdown, we’ll be tackling new content as well as answering a few questions about the Alliance and Honor Systems.

First of all, a huge thanks goes out to our Patrons for their immense support. With your help, we’re able to continue developing the AoC mod for Conan Exiles. Any and all support is greatly appreciated!

Without further ado, let’s get into the new content!

(DISCLAIMER: This update is a work in progress, all content is subject to change!)

QUESTIONS REGARDING NEW SYSTEMS

Here are a few questions from the community regarding the Alliance System and Honor System.

NEW ARMOR & CLOTHING

With Shadaerion Dominion becoming its own Main Faction, we’ve decided to start creating unique Armor and Clothing to accompany this. Right now, we have the Shadaerion Dominion starter outfit (showcased as the header image of this post), which new Shadaerion Dominion players will unlock upon joining this faction.

Additionally, despite this update dropping later than anticipated in regard to the Summer season, we’ve been working on a Summer Set Collection for the Main Factions. Back in the day, we introduced the Faction Panties that had a different color and texture, but with these new outfits, we’ve created full unique sets. You can see WIP teasers of the Summer Sets on our Patreon page, link at the bottom of the page.

Our goal is to have the Summer Sets and the Shadaerion Dominion starter outfits ready by the launch of this update.
Moving forward, we plan to tackle unique starter outfits and end-game outfits for every faction!

NEW SKILL SYSTEM

With this update, we aim to introduce a new Skill System to AoC! This will allow you to level up your preferred Weapon Type, including Tools. Each Weapon Type has its own progression, allowing the player to get stronger with their preferred style. There will be quite a few Skills available at launch, including Sword, Greatsword, Battle Axe, Greataxe, Daggers, etc.

How it works:

There is more to this system, but we’ll be sharing more information on that at a later date.

NEW RIFT GATE SYSTEM

With this update comes a new content addition, the Rift Gate. A Rift Gate is in essence a Portal, but unlike the normal Portals around the world, Rift Gates are more advanced. They’re inactive by default and will need to be powered using Rift Energy. When you interact with a Rift Gate, you’ll be greeted with the Rift Gate UI display. From here you can access different Rift locations you’ve discovered around the world, allowing you to quickly go from one place to another. Any Rift Gate can communicate with any you’ve already unlocked. As an example: If you’re in the Mounds of the Dead, and come across a Rift Gate, you can use that to travel to any location you’ve unlocked, like the Faction Hall.

As mentioned before, Rift Energy is used to power a Rift Gate. There are hundreds of Rift Energies scattered all around the world. There are 5 Tiers of Rifts, and the amount of Rift Energy will be significantly higher the better tier Rift. Tracking these Rifts down doesn’t only award Rift Energy, but also additional bonuses, including XP. Rift Energies are also tailored to the player’s current level.

Rift Gates also supports cooperative play, allowing 1 player to summon a Rift to a different location regardless if nearby friends have unlocked that location. This will allow friends to travel together. This goes for Rift Energy as well. When traversing the world in search of Rifts, they will be obtainable for all players. As an example, if player 1 picks up a Rift, it will disappear for player 1. However, the Rift will still be there and accessible for player 2. This allows a group of friends to hunt Rift Energies together, unlocking mysterious rewards… and possible dangers.

And with that, we will conclude Breakdown Part 2! There is loads more coming in this update and we’re just scratching the surface. Stay tuned for more information!

However, one note before we end this newsletter. As we’re almost done with September, it likely means the new Age of Heroes is just around the corner for Conan Exiles. With that in mind, we’re trying to wrap up everything in this update as fast as possible, but we’d like to state that when the update for the base game drops, we are most likely going to have to patch, regardless of bugs and polish where our own content is concerned. We will, however, strive to make sure this update is as stable as possible upon release. Once the core features are ready, we aim to push this update out as a Public Development Build, which will be accessible to everyone in our community. We hope you’ll have the time to help us troubleshoot and find any issues related to the new content before it goes live!

Thank you all for your time and support of The Age of Calamitous mod!
Oh yeah, there was one more thing…
Since we’re now entering the spooky season, here’s a little teaser!

CONSIDER SUPPORTING US ON PATREON

In order to offer our players/community the highest quality content and the best gameplay experience, we ask for your help.
We hope you will consider supporting the development of the AoC mod moving forward!
We thank you from the bottom of our hearts, and we hope that you will enjoy the future of AoC!
Link to Patreon:
https://www.patreon.com/espengjohansen

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